Wednesday, September 24, 2008


fresh from the beta board:


I have some good news, and some bad news. First, the bad news. Unfortunately we won't be able to do the Aspect of the Viper change I discussed yesterday (passive instead of requiring you to attack the target) at this time because of technical limitations and its potential to shake up our current balance goals. However, we will evaluate it as an option for a future patch.

Now, the good news.

- Aimed Shot - This shot will now be instant cast, its damage/effect/cooldown will remain unchanged.
- Scatter shot - This will now be an 11-point Survival talent.
- Readiness - This will now be the 21-point Marksmanship talent.
- Trap Mastery - This will now be the 41-point Survival talent. Granted, not very sexy for a 41-pointer but we'll do some changes there in a future patch (after WOLK ships).

These changes will be live in an upcoming beta build."

Not sure how i feel about the readiness change. Don't get me wrong i adore readiness on the PTR, but i've never specced into it, i always take scatter. But what that means is you can go 50/21/0 and get 2x bestial wrath. Trap mastery is a joke, we need something thats not a waste of a point. I think a ranged snare is in order, something. I am very excited for aimed shot though, granted i won't have it until lvl 71.


Nomakk said...

I don;t like the changes personally. I mean come on...trap master vs bestial wrath vs silence shot...yes, nice and balanced!! Sheesh.

Also, making scatter a 11th point truly took away it's defining characteristic. Now every spec can have it. Maybe it helps with hunter balance, but it just a "here, take this and shut up hunters"

Nomakk said...

Yeah, crazy how undefining scatter shot becomes as an 11th point..same for readiness. Both have now become footnotes that everyone can have.