Sunday, December 20, 2009

Merry christmas to all!

In the spirit of the holidays I decided to give a little something back to Ravenholdts community, so without further ado I present....Kordwar's Christmas Carol!

It's best viewed in fullscreen, but normal works in a pinch.



Merry Christmas!

Oh, for those wondering, here's the final scoreboard at the end of the 2nd Arathi Basin (where it starts at goldmine)

Wednesday, December 16, 2009

So you want to PvP eh?

One thing I like about my job is that I can zone out and still get everything accomplished and no one gets hurt >.> so spent most of my day and lunch break reflecting on everything I've learned from my time participating in player vs. player combat. This isn't just a post for hunters, it's for anyone really. In the broad spectrum of PvP the same basic ideas are universal, and I'd like to share my thoughts on them with you.

First things first: NEVER stop learning. This is the most important thing I can stress, the moment you approach every situation the same as you always have is the moment you have already lost.

Situational awareness is more than key to successful PvP, there's a reason people leave the combat log open. The moment you see words like "Mikkos gains steath" and "Mikkos gains overkill" you have learned two things before the fight even starts: it's a rogue, better yet it's an assassination rogue. You won't learn if he is full 51 point assassination, 41/5/25 mut/prep or 44/2/25 master poisoner/prep until the fight begins but you'll have a slight upper hand in knowing what you can do to make the fight easier on yourself. For a good example of situational awareness, take a look at the opening scene of Rifle lovin' 12 on IQD.

Prediction and Reaction are footholds of PvP. It's the fine line between being juked (fake casting) and interrupting a cast. reacting, such as a rogue interrupting with gouge when a kick was juked or a hunter feigning death to drop target from a hostile casting opponent when your viable sources of interrupt are on cooldown. Prediction is merely knowing when something will happen and doing something about it before it even happens. Example: while running feral/rogue with Blarr on his druid we faced priest/rogue, Blarr found the rogue while i sapped the priest. As the sap wore off i began to stunlock the priest through the normal cheapshot into 6 second kidney, the rogue was dying so the moment the kidney shot ended I kicked. As I kicked I interrupted penance before a single tick went off, locking out the holy school for four seconds and giving me time to gouge as the rogue died. In this example we'll find several things, the priest had a choice to:
  • penance to save his partner
  • psychic scream me off and let his partner potentially die
I predicted he would penance and reacted accordingly, I took a risk in kicking before I even saw a cast bar. Judgment like that will not always fly, i could have wasted my kick only to be psychic screamed off and be forced to waste my trinket.

Predicting where someone will go is a powerful tool in all aspects of PvP, shooting freezing arrows onto warlock portals and putting up enough pressure to force them to port into it, or to an awaiting teammate to finish the job.

Synergy and Communication are cornerstones of a successful team. If you play with someone who doesn't compliment you at all you're asking for trouble. Example: Hunters and mages don't seem to jive well due to all crowd control (CC) effects share a diminishing return (DR) making full control and the ability to take down someone in the duration of CC very hard to accomplish. The reason survival / destruction worked so well was the complete lack of overlapping CC (other than freeze traps/wyvern and banish). His curse of elements debuff aided in my burst and my mortal strike aided in his.

Communication was key as well, announcing durations, what you're going to do and DRs (full/half/quarter/immune) aids in the victory. If you plan on playing with someone, duel. ALOT. You pick up subtle nuances in gameplay, how they react to things and how they make decisions. You'll get to a point after playing with someone long enough that you begin to predict what they'll do next, it's happened with Blarr and with my former (and favorite) healer Togori.

Lastly, Take time to familiarize yourself with the other classes, their mechanics and how they effect you. I learned the hard way that warrior disarm now effects ranged awhile ago, after eating a ten second disarm and having my face handed to me on the end of an axe made me start reading more patch notes than just ones that pertain to my own class.

Here's to hoping this helps someone in some small way.

Tuesday, December 15, 2009

50,000 down. 50,000 to go.


Big thanks to Salad of Fenris, number 50,000.

Sunday, November 15, 2009

Wednesday, November 11, 2009

Spiders suck.

Title says it all.

Everywhere I'm reading people are saying spiders are amazing pets, from the official hunter forums to a few uninformed posts on arena junkies.

The root is poor compared to the crab, even if you take into account the 15 yard difference.

So, to nip this problem in the bud I made a new video, enjoy :D


Tuesday, October 13, 2009

Surival / Destro strikes back

I'm terribly sorry about the total lack of updates, I've been busy with work and such. I leveled my rogue to 80, while I was doing battlegrounds and dueling people I came to realized how much i truly missed and loved my real class. So, for now the rogue sits.

I needed arena points for the week (missed out on two weeks worth) so Blarr dropped his current 2s and "ol lo HIGHFIVE" made it's triumphant return. I queued us up at blades edge arena (queue in outlands, like a boss.) and the train started rolling. Started the night at 1251 and ended at 1647 after a little more than an hour or so, picked it up and next day and sailed to 1808. I was pleasantly surprised to look at my arena points today after work. Here's why:Relentless longbow was a significant upgrade over my current, i'm hoping to get the axe in the coming weeks. I have a small tutorial video in the works as well, should be coming out in a little under a week.

Monday, September 7, 2009

Keybinds

I'm in the process of remaking my old "Survival PvP build" post, seeing as it seems to get alot of hits on google. For now I'm going to go over my current keybinds. It's also a good reference for me if i ever forget while setting up PTR binds >.>

First, a reference photo.
we'll start with the first row.

1-mongoose bite
2-raptor strike / wingclip macro
3-autoshot
4-concussive shot
5-serpent sting
6-explosive shot
Alt+3-mouseover hunters mark
Alt+4-call pet/mend pet macro
mouse wheel down-steadyshot
Alt+mouse button 4-mouseover wyvern sting
Alt+5-deterrence
Middle mouse button-aimed shot

Top left bar:
F1-disengage
F2-aspect of the dragonhawk
F3-multi-shot
F4-viper sting
F5-immolation trap
mouse button 5-mouseover scatter shot
mouse button 4-freezing arrow
shift+x-feign death
shift+F3-rapid fire
`-bloodfury/ attack power trinket (if equipped)/rapid fire macro
mouse wheel up-frost trap
alt+mouse button 5-PvP trinket

Top right bar:
Control+mouse button 4-random mount macro
Alt+q-snake trap
z-flare
t-mouseover scare beast
alt+F2-aspect of the dazed(cheetah)
Q-aspect of the viper

Right action bar:
Shift+F1-mouseover masters call
Shift+mouse middle mouse button- low rank aimed shot to not break fears early
alt+x- hand mounted pyro rockets
Alt+1-frag belt
control+`-health stone
Control+mouse button 5-battlemaster trinket
Control+F1-mouseover roar of sacrifice

Right action bar 2:
Alt+2-flexweave underlay
alt+6-black arrow
G-volley
Shift+space-killshot
Shift+mouse wheel up-freezing trap
alt+c-nitro boosts
Shift+C-all in one pet attack macro
Alt+f-fishing(what?)
shift+z-mouseover scorpid sting
Shift+mouse button 4-mouseover tranquilizing shot

Right action bar 3:
E-disengage(for spamming in rogue fights to cut openers short)
Alt+e-explosive trap
Shift+6-arcane shot